Lesson 4: CHARACTER CONSTRUCTION (47 min)ġ. Making Minor Adjustments to the Animation Keyframing Pivot Points to Set Up a Dance Poseĩ. Changing the Layout for More Screen SpaceĨ. Exploring the Parts of the Mannequin FileĢ. Adding Follow Through to the Motion of the BallĦ. Squashing a Ball with the Transform ToolĤ. Classic Bouncing Ball Animation TechniqueĢ. Lesson 2: SQUASHING & STRETCHING (41 min)ġ. Making an Iris Mask to Reveal the Animation Duplicate the Animation & Use Edit Multipleġ4.
#Adobe flash cs3 professional mega movie#
Using the Fish Movie Clip to Make a New Fishġ3. Animating the Fish Floating in the Aquariumġ2. Using Envelope Distort & Creating a Shape Tweenġ1. Using the Skew Tool to Animate Fish Finsġ0. Grouping Parts of the Fish & Distributing to Layersĩ. Setting Up the Stage & Previewing the Test MovieĨ. Animating a Graphic: Making the Lobster Waveĥ.
Importing an Illustrator File into FlashĤ. Comparing Movie Clips & Graphic Symbolsġ.
Adding More Tweens & Using a Blend OptionĢ. He also works closely with major multimedia studios helping integrate dynamic media solutions.ġ0.
His seminars for designers and animators focus on productivity, animation skills, and advanced navigation techniques. John has been teaching since the 1st version of Flash. John Ulliman is an Adobe Authorized Instructor and Certified Expert for the Creative Suite of tools, and principal of his own project development company. * Build your own characters and set up advanced animations like walk cycles and lip sync.
#Adobe flash cs3 professional mega how to#
* Learn how to apply traditional animation techniques like squash and stretch or anticipation to your characters. * Understand Easing controls – from the basic easing to the advanced custom easing feature. * Discover how to nest your animations using multiple timelines for more advanced movement and control. * Go beyond the basics of Shape and Motion Tweens taking a look at all the properties of both.